Propaganda approaches in the media of digital games
| dc.authorscopusid | 57245869000 | |
| dc.contributor.author | İdacıtürk, Emre | |
| dc.date.accessioned | 2024-08-20T20:23:12Z | |
| dc.date.available | 2024-08-20T20:23:12Z | |
| dc.date.issued | 2019 | |
| dc.department | Antalta Belek Üniversitesi | en_US |
| dc.description.abstract | Media, which is one of the most significant locomotives of the information age has grown into an essential factor of human life. Digital games are regarded as a very important tool in the environment of media which undoubtedly covers a vast platform. The number of digital games increase from year to year with large budgets in accordance with the growing interest among people. On the other hand, propaganda approaches have also gained an incremental acceleration with the aid of digital game media which has enlarged its platform by means of developing communication technologies and hence has started to play a key role in convincing broad masses. In the 21st century, it has been witnessed that individuals or corporations have started to utilize all media tools as propaganda fields openly or directed to the unconscious mind. These developments have inevitably affected the digital game media and enhanced its importance. It has been evaulated that digital games are at the first place in transmitting an ideology or aim efficiently at the target audience through the guidance of related visuals of the respective games. In this research, the substructure of conceptual verdicts in the environment of digital games which is one of the most popular fields of todays' world has been objectively adressed thus revealing its place and significance in the broad range of media. © Peter Lang AG 2019. | en_US |
| dc.identifier.endpage | 165 | en_US |
| dc.identifier.isbn | 978-363179087-8 | |
| dc.identifier.isbn | 978-363179088-5 | |
| dc.identifier.scopus | 2-s2.0-85114262888 | en_US |
| dc.identifier.scopusquality | N/A | en_US |
| dc.identifier.startpage | 151 | en_US |
| dc.identifier.uri | https://hdl.handle.net/20.500.14591/41 | |
| dc.indekslendigikaynak | Scopus | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Peter Lang AG | en_US |
| dc.relation.ispartof | New Approaches in Media and Communication | en_US |
| dc.relation.publicationcategory | Kitap Bölümü - Uluslararası | en_US |
| dc.rights | info:eu-repo/semantics/closedAccess | en_US |
| dc.subject | Digital | en_US |
| dc.subject | Ideology | en_US |
| dc.subject | Media | en_US |
| dc.subject | Propaganda | en_US |
| dc.subject | Technology | en_US |
| dc.title | Propaganda approaches in the media of digital games | en_US |
| dc.type | Book Chapter | en_US |










